Week 264: playable prototypes and Open State

Last week was crazy hectic, notwithstanding the fact that I was ill at the same time. Sickness and deadlines are not fun, but thankfully both were survived.

Today's office

What had to be done was the prototype iPhone app for the first playtest of saba. Which was finished in the nick of time with programming sprints that ended later and later into the night.

Today's office

Then it was a train on Friday to Amsterdam for the Open State board meeting followed by the more general strategy day on Saturday. A lot of fun was had and important things were discussed during the weekend (see this write-up by Natasja Trifkovic), which makes it all worthwhile, but some downtime would be welcome at this point.

Open State Foundation Strategy

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