Week 285: dots connected, games demoed, book proposals written, programming taught, apps prototyped

I’ll include here Hubbub’s two reasons for celebration which were also reasons for me to celebrate and I’ll add a third in a bit. These really are the weeks when a lot of stuff is happening, being built and delivered. Not that much time for idle talk and reflection, though that too will return.

I also booked my ticket to Australia for the end of October. I’m flying in on Melbourne via Beijing and flying out of Sydney some three weeks later. I always thought I had to see the economic miracle of China for myself, so I’ll be stopping over there for a couple of days before going on serious surfing/hiking/diving in Oz.

Bike parking norms

I also launched an activity on Gidsy to teach programming to absolute beginners which —I am glad to say— has been fully booked by now. Strangely enough this is a topic that is massively underrepresented in the Netherlands while in other countries there are groups popping up left and right. I hope to play some part in spreading knowledge of programming, but I cannot do this by myself and it should spread out to be a wider movement.

Thursday afternoon I spent two and a half hours outputting two and a half thousand words for the book I’m planning to write on the future of client based creative work. I believe this is a topic that does not get enough attention or love from the people who are active in this conversation. There are still a lot of people who have not made the transition from client work into product work and that kind of work will probably always exist. I think it is time to redeem working for clients and show a way to do it that maintains both dignity and fun.

That same night I went to the iOS meetup in Berlin and presented a sneak peek of Beestenbende to my colleagues iOS programmers. I was glad to see that our app was well received by those present.

And Friday finally we had a full on integration of the Pig Chase game running remotely from the Berlin studio to Utrecht. That was a pretty difficult nut to crack and very nice to finally have working. You don’t see a lot of games doing stuff with real-time video and remote real-time action because it’s pretty damn difficult. Fortunately that is our recipe for broad succes: pick difficult problems and solve them properly.

Moving a dot remotely, real-time video, real-time controls

Then I dropped by at my friends over at HIIG where they were taping yet another radio show about the internet:
Tame and lame discussion about the internet as the Germans are wont to do

And finally I rode with the Berlin Critical Mass on Friday night. Quite the experience and I’ll be looking to repeat that soon again.
Seeing this again but now with a hundred Critical Mass cyclists

I spent most of Saturday afternoon tutoring Python as part of the Open Tech School workshop to get people into programming. That was very fun and utterly draining.

Teaching python to the multitudes

Then after spending the day teaching people to program with a dangerously low blood sugar level I moved over most of my stuff from Adalbertstraße to Oranienstraße proper. Notifications of address changes and invitations for office warming drinks are forthcoming.

Then for the rest of the weekend I did a lot of nothing during the day and lots of programming during the night which resulted in the first private release of kohi. Get in touch with me if you want to be a part of the initial group of users and I’ll include you as soon as we have something more substantial to share.

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