Firewatch lowers the narrative bar for games and that is fine

I was really anticipating Firewatch and I was sorely disappointed as was of course bound to happen.

This bit I liked:

The best part about the game

A video posted by Alper Cugun (@alper) on

The art and environment are the stars of the game. The attention to detail and craft that went into creating the world and nature you are walking through are breathtaking. It’s a nice touch that you get to take pictures and keep pictures.

What’s problematic about the game is that even people who don’t like it as a game think that the writing is really good. This is just not the case. The setup is embarrassingly bad, juvenile, and sexist. The cliched story of cheap self-pity and codependence made us want to quit the game then and there. As many people have remarked, the dialogue between the two characters is good and manages to entertain at times and move things forward despite the poor setup. The actual plot and reveal on which the game hinges is awful and inconsequential. The other characters and what happens with them do nothing more than distract from the core of the game: the natural environment & talking with Delilah.

I get that gamers don’t read literature and have historically low expectations when it comes to story. But when so many people think that the writing in Firewatch is good, it lowers the bar for all games. That is something that has been happening for a long time already and it has led us right here.

Lots of people are happy with Firewatch however poor and unsatisfying its story is. But maybe there could also be works with good writing? And maybe those should not be called games with all the expectations and limitations that come with the term?