I remember some very early conversations about the Basslet (now Lofelt) and its creative possibilities. Building their own design tools for this medium is a key move and I look forward to trying it out.
The rise of astrology apps is a kinda grim symptom of our current times.
The necessity of physical fitness to create peak mental performance has been a well-known fact in esports. Useful to see the documented effects of pushing yourself cognitively within the chess world.
The 1984 World Chess Championship was called off after five months and 48 games because defending champion Anatoly Karpov had lost 22 pounds. “He looked like death,” grandmaster and commentator Maurice Ashley recalls.
Deze Nederlandstalige app van Juf Jannie belooft puzzels voor kinderen vanaf 2 jaar aan te bieden maar de interactie en gebruiksvriendelijkheid zijn erbarmelijk slecht.
Ik heb mijn geld terug gevraagd en ik raad aan andere mensen dat ook te doen bij apps die onder de maat zijn.
Zählen für die Kleinsten 123 heb ik gekocht omdat er een Nederlandse versie van is (inclusief de audio). Helaas is de kwaliteit te slecht om dat vaker aan te horen en de interactiviteit laat veel te wensen over.
Dikkie Dik spelletjes is een officiele app van de uitgever Gottmer. Het is een rijke verzameling spelletjes maar over het algemeen matig bruikbaar en ongeschikt voor kinderen van 2 jaar oud.
I have been blown away by the response to and kind words about my talk. I think this is a conversation (!) worth continuing. Stay tuned for details on that.
Here now is a collection of photos I found of my talk (for my personal archive):
— Chris Noessel (@chrisnoessel) March 4, 2016
— Nico Druif (@NicoDruif) March 4, 2016
— duff_el (@duff_el) March 4, 2016
— Thomas Fogarasy (@thomasfogarasy) March 4, 2016
— Chris Lee (@cleerview) March 4, 2016
— Peter Bihr (@peterbihr) March 4, 2016
— Sonja Heinen (@sonjaheinen) March 4, 2016
— Peter Bihr (@peterbihr) March 4, 2016
— Matti Vahtera (@mattivahtera) March 4, 2016
I was really anticipating Firewatch and I was sorely disappointed as was of course bound to happen.
This bit I liked:
The art and environment are the stars of the game. The attention to detail and craft that went into creating the world and nature you are walking through are breathtaking. It’s a nice touch that you get to take pictures and keep pictures.
What’s problematic about the game is that even people who don’t like it as a game think that the writing is really good. This is just not the case. The setup is embarrassingly bad, juvenile, and sexist. The cliched story of cheap self-pity and codependence made us want to quit the game then and there. As many people have remarked, the dialogue between the two characters is good and manages to entertain at times and move things forward despite the poor setup. The actual plot and reveal on which the game hinges is awful and inconsequential. The other characters and what happens with them do nothing more than distract from the core of the game: the natural environment & talking with Delilah.
I get that gamers don’t read literature and have historically low expectations when it comes to story. But when so many people think that the writing in Firewatch is good, it lowers the bar for all games. That is something that has been happening for a long time already and it has led us right here.
Lots of people are happy with Firewatch however poor and unsatisfying its story is. But maybe there could also be works with good writing? And maybe those should not be called games with all the expectations and limitations that come with the term?
I tried ignoring Secret Hitler but their design notes kept making their way into my twitter. I skimmed through them and found them to be well put together. The last one about illustration and graphic design however convinced me that the game goes well beyond just bad taste.
The problem is that the identity cards for fascist players in the game (shown below) display them als lizards where the liberal identities are shown as human. Fascists are inhuman, get it?
This is simplistic and immoral. If it’s not obvious why, here are three reasons:
- Depicting certain groups of people like vile animals is a way of objectifying them and an excuse to exterminate them. One of the lessons of history is that we don’t produce this kind of propaganda.
- Depicting the fascists as animals is not a reversal that makes it all right. The fascist of my fascist is still a fascist.
- Depicting fascists as intrinsically different from other people and easily recognizable as such is a deeply wrong and misleading fantasy.
This way of thinking is part of an ongoing trivialization of fascism and spreading it is harmful.
As Rob Dubbin says in his piece:
There should be a high bar for invoking this person, and there should be such a thing as falling well short of it.
The people making Secret Hitler are obviously intelligent, skilled and have vast resources at their disposal. I can only guess why they would make a game about this topic and then do it so poorly.