I’ve been playing Breath of the Wild while I’m lying flat and my experience is identical to that of Craig here. All the way back to the gold cartridge I used to have for the NES as a kid.

Not being able to walk for a couple of weeks has been hugely ameliorated by being able to walk, scramble, climb across the continent of Hyrule. The walks and the ‘boredom’ of the game are worth leaning into.


Foursquare is responsible for an inordinate amount of good times I’ve had, it still powers @cuppings and I’m still pleased that we got it to launch in Amsterdam as its first international city.

“The second thing is that there’s almost no watchable esport for a normal person. The real issue is that no one has actually made [an esport] that people like to play, that is fun to play, that is also remotely tolerable to watch for a normal person. They’re all baffling. I dare anyone to turn on Overwatch in front of a person and even explain what’s going on to them. The closest we’ve gotten [to something watchable] is Rocket League, because it’s just soccer.”

“I think there’s a possibility that augmented reality and physical controllers could produce an interesting future direction for esports. Like if you look up contemporary Olympic fencing, it’s weirdly cool-looking. It looks like a future sport. The players are wired up, electronically connected. There is a sense in which Olympic fencing is already an esport of a kind.”


I too did not realize how far we’ve come. It feels good to have been right about this trend of full permeation of games and play becoming a default mode five years ago with Hubbub.

This graphic about Western vs. Eastern conceptions of playing from ‘The Future of Ritual’