I got around to visiting the Parklets in the Bergmannstraße. That is a plural because there are two of them during this pilot and that’s it.
As far as quality and usage goes I don’t think there is anything to complain about. The benches look and feel nice and they are being used by the tons of people passing through this street. It is nice to have some extra seating here that is non-commercial.
The only issue is that the rest of the street (especially the traffic situation on the thoroughfare) is still terrible. After having seen the botched project in the Maaßenstraße local government is afraid to do much of anything, let alone give this street and neighborhood the overhaul they so desperately need.
Maybe they are right to not do anything. Public works in Berlin have the tendency to not work out. If you already know that you are going to screw it up, you might as well keep your hands off it. But there are lots of new people in Berlin who demand better and in many cases are also willing and able to do it themselves. Let’s see how long the government can resist that pressure.
Ik ben een trouwe luisteraar van GBI en het was leuk dat Vasilis toen hij in Berlijn was de tijd nam om ook eens met mij te praten. Volgens mij is het een leuk gesprek geworden.
Alper Çuğun in gesprek met Vasilis van Gemert
Last Tuesday I gave a talk at EMERCE Tech Live on the main stage of the Beurs van Berlage in Amsterdam. It was a lovely event and it was fun being back in Amsterdam however briefly.
It was a business focussed practical riff on my ‘Designing Conversational Interfaces’ talk that may have blown some people’s minds. So it goes!
I was at the 2016 Bot Summit in London a couple of weeks ago. I did my best to capture salient points from every talk in a tweet. Here are all of them in order.
The video of my talk “Conversations are the New Interfaces” at Interaction16 Helsinki has been posted. I am yet to watch it, but here it is for my archive.
Alper Cugun: Conversations are the new Interfaces from Interaction Design Association on Vimeo.
I shared it elsewhere but to briefly clip it here as well. I took a bunch more pictures with the photographer that were a lot of fun but of course this is the one they chose.
I’m still waiting for the pictures of Friday to air on the IxDA Flickr and for the video of my talk to be posted, but here are some notes I found around the web about my talk (for my personal notebook).
Eigenlijk veel interessanter om 14:00 is ‘Conversations are the new interfaces‘, van Alper Çuğun (nog een Nederlander!). Als de mensen van Hubbub iets doen rondom experimentele interfaces, dan let ik op. —Vormfout.nl
Today Alper Çuğun will lead a session about ‘Conversations are the new interfaces’ and Marcel Schouwenaar will talk about ‘Trade-offs & Sharing’. —Embassy of the Netherlands in Finland
Alper Çuğun (@alper), who used to co-run a gaming company called Hubbub, talked about conversational interfaces. I’ve been really interested in these lately so I found it very helpful. He showed an example of a conversational UI that they developed and gave a rundown of do’s and dont’s when designing for them. One interesting insight was that they found that kids will read a lot of text if they get it in SMS-sized chunks. He smartly called conversational UIs the “UI for AI” and cautioned that they are not perfect for every use case. —Aaron Ganci
Another fantastic talk was from Alper Çuğun. He gave an overview of conversational user interfaces. It was based on his own experience making mobile games that use conversations and messaging as the main mechanic. He also shared an analysis of the tools out there to make conversational UIs and a prediction of where the scene is heading.
In particular, I was struck by how conversations, like the messaging apps we’re all familiar with on our phones, can lower the barrier to people using technology. It now feels very natural to text back and forth with friends. When machines can text with us, that might give us a sense of accessibility and agency in our interaction with them. — Michelle Thorne
I just got back from Interaction in Helsinki having given my talk about how Conversations are the New Interfaces.
I have been blown away by the response to and kind words about my talk. I think this is a conversation (!) worth continuing. Stay tuned for details on that.
Here now is a collection of photos I found of my talk (for my personal archive):
Rob Dubbin at the Awl has written a comprehensive account of what is wrong with Secret Hitler. I agree with his critique but I want to highlight one issue in particular.
I tried ignoring Secret Hitler but their design notes kept making their way into my twitter. I skimmed through them and found them to be well put together. The last one about illustration and graphic design however convinced me that the game goes well beyond just bad taste.
The problem is that the identity cards for fascist players in the game (shown below) display them als lizards where the liberal identities are shown as human. Fascists are inhuman, get it?
This is simplistic and immoral. If it’s not obvious why, here are three reasons:
- Depicting certain groups of people like vile animals is a way of objectifying them and an excuse to exterminate them. One of the lessons of history is that we don’t produce this kind of propaganda.
- Depicting the fascists as animals is not a reversal that makes it all right. The fascist of my fascist is still a fascist.
- Depicting fascists as intrinsically different from other people and easily recognizable as such is a deeply wrong and misleading fantasy.
This way of thinking is part of an ongoing trivialization of fascism and spreading it is harmful.
As Rob Dubbin says in his piece:
There should be a high bar for invoking this person, and there should be such a thing as falling well short of it.
The people making Secret Hitler are obviously intelligent, skilled and have vast resources at their disposal. I can only guess why they would make a game about this topic and then do it so poorly.