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Chronicle of how you make a hit game. Balatro is amazing even if I ripped through it in a couple of days.

https://localthunk.com/blog/balatro-timeline-3aarh

Alper Cugun
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Alper Cugun

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The Pulp game editor is hugely impressive and at the same time making something like this is well within the potential of any small talented group of people who have a bit of time and vision.

We’ve revived our tech blog and will be sharing a bunch of stuff around our AI process and what it means to be an “AI first” company. Here’s an in-depth first piece about what it takes to develop a successful real life product with LLMs.

For those who want to introduce some whimsy into their programming and for whom using a variable width font in your code editor is a bit too far, there is now Comic Mono (via). It doesn’t even look all too terrible.