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Console gaming after the fact: The Last of Us

·631 words

The Last of Us is amazing. Even at the easiest level it is kicking my ass. And now that I got some dramatic story progression I am well amazed.

A photo posted by Alper Cugun (@alper) on Dec 12, 2014 at 1:01pm PST

Massive spoilers for The Last of Us follow. Normally I’d encourage you to read on but with this game I recommend renting, borrowing, procuring, house-sitting, whatever is necessary to play it. I played most of the game in a single twelve hour sitting until nine in the morning. That may well be the best way to experience this: one weekend, little sleep and feverishly playing.

I was sceptical at first (I was promised that this game has the best writing that exists) but this was a singular experience despite its shortcomings. It takes a bit to get going and break out of the survival horror shooting game trope even though the beginning is executed very well. Another game where I’m not sure there is anything else to play after you’ve finished it. A sequel has been tentatively announced and there’s a DLC “Left Behind” that I can buy for €15.

The plot isn’t the best thing about the writing in this game and honestly in many examples of good writing the plot isn’t the best part. The atmospheric environments in The Last of Us have a coherence and detail that gives them much more depth than in any of the other games I’ve played since then. These provide a convincing backdrop on which Joel and Ellie play out their relationship and that is the real strength of the writing in this game. Out of a shared experience consisting of horror and idleness they forge a bond that carries over through the screen.

In broad strokes it The Last of Us is a retelling of The Road made stomachable for a mainstream audience. All the other characters are mostly forgettable and their losses however close they had gotten do not really count for much.

The biggest issue in the game is the moral one and not so much the one in the game as it is players’ reactions to it. The game forces you to save Ellie who is going to be cut up to potentially create a cure against the plague. What scares me is the vast number of players who take issues with this choice. I shot the entire OR staff without blinking (also partially because I knew it was coming) because I don’t think there is a real moral issue here. Sacrificing a person to save humanity is unacceptable. It turns out that (too) many gamers are in favour of moral consequentialism and medical experiments on human beings.

Another shortcoming in the game for me was that you don’t play as Ellie enough. I enjoyed her physical disadvantages and her true grit when running through a snowstorm and jumping up on huge dudes to slaughter them with a switch blade.

The bit where Ellie is hunting the buck is meditative and by that time it was seven in the morning, I had been playing for ten hours and it took me a good half hour of chasing the buck through the snowfields. That was a near transcendental experience and in fact those were the most enjoyable parts of the game. Not those where you are on edge because you could be attacked at any moment. The best parts of the game were those where Joel and Ellie are hiking through a forest or on an abandoned highway and shooting the shit with each other. I would have happily played a game consisting of nothing but that.

The upside down fight is amazing.

A photo posted by Alper Cugun (@alper) on Dec 12, 2014 at 2:00pm PST

Alper Cugun
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Alper Cugun

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