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Types and Functions 1: Introduction

·113 words

I got sick of it and I want to learn the weirder stuff of functional programming seriously now.

I’m under the impression that these are fundamentally very simple things that people overcomplicate either because they don’t really understand them or because they are poor communicators.

I think it should be possible to explain the concepts and their use without any jargon, so I asked for sources:

I’m now working with the Mostly Adequate Guide which starts of really good but at some point also dives off into mathematical weirdness. Let’s see how far I get.

Alper Cugun
Author
Alper Cugun

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Such a well-written and cogent argument by Dave Mangot about how it definitely does matter whether you choose to deploy on Fridays or not and also that that choice is fully your own.

Figma’s multiplayer support is fantastic and something similar should be a part of every creative application. Now they’ve also written a very understandable high-level overview of their implementation (with CRDTs).

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An accessible and highly educational overview of the most important lines of code ever written.